Libek ([info]libekory) wrote,
@ 2008-04-17 21:10:00
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Entry tags:blah blah blah, dooork, game addict

Yeah, I don't know where this came from.
I have, I'll readily admit, always been more of a SEGA girl than a Nintendo girl. For some reason, mascots like Sonic the Hedgehog and NiGHTS just held more appeal to me. I like their sharp angles, their slight alien fierceness, the odd, unfriendly quality to them. It appeals more than Mario's marshmallow design and cheery personality. I don't know why.

(And yeah, I know Sonic Team was responsible for both these games, so maybe I should just say them.)

I mean, Sonic the Hedgehog wasn't really a hero. Especially in the early games where he never spoke, I thought it was pretty clear that Eggman (Robotnik, as he was then called over here in North America) antagonized Sonic directly, and that Sonic was less concerned with saving the world from an evil madman than kicking the ass of the guy who'd pissed him off.

And I guess that was the intent, because the more recent fleshing-out of Sonic's personality, in Japanese media and the "Adventure" games, has definitely gone that route. Sonic is portrayed more than once as being sort of reluctant to go out of his way to save the world; "Freedom Fighters" Archie Comics canon aside, Sonic is usually portrayed as keeping his distance from society, avoiding the cities that clearly exist in his world to live out in the wild -- but usually on a nice beach somewhere -- with his buddy, Tails. Ever since the third game, we've also been getting the sense of Sonic trying to relax, recover from his last successful attempt to avert the apocalypse, and being forced out of contented retirement yet again by Eggman's return.

Other things that have served as a motivating factor for Sonic include rescuing very specific friends (Tails, in "Sonic Spinball"; Amy Rose in "Sonic CD"), and beating up guys who are jerks to him (Knuckles, "Sonic the Hedgehog 3"/"Sonic & Knuckles"; Knack the Weasel, "Triple Trouble"). I would also expect Sonic to be pretty motivated by having something important stolen from him -- say, those magic socks and sneakers that can withstand the friction of light speed.

Basically, Sonic looks out for number one. I buy his slightly more heroic turn in the "Adventure" games, because I figure you get used to saving the world after a while, and because he met Knuckles, a guy so hot-headed and self-centered that he made Sonic look sensible and altruistic. Meeting a jerk who acts way too much like you has got to be some kind of a wake-up call.

Speaking of which, by the way, when did the Japanese decide Sonic and Knuckles were BFF? I mean, Knuckles's original tagline was "Sonic's friendly nemesis," which I imagine was "rival" (raibaru) in the Japanese, and "rivals" have always been kind of a grey area in Japanese media; in a nutshell, your "rival" is that guy you kind of enjoy hating, who'll make fun of you and try to outdo you whenever possible, but might still show up to give you a hand if you're in serious trouble. And me, I thought the Sonic-and-Knuckles relationship was a little more straightforward than that.

The guy hates you, because he decided Eggman looked more trustworthy, so when Eggman said you were after his Lucky Charms Chaos Emeralds, Knuckles believed him and started a campaign to make your life hell. He can be counted on to show up once a level or so and screw you over -- often sending you to meet a boss, or something else equally awesome. It was pretty much guaranteed to make the player hate him, and I know it sure as heck worked on me.

(Until we got to play as Knuckles, and then the part where he could glide and climb walls kind of made up for his being a tool.)

Although I guess the graphic at the end of Sonic & Knuckles kind of shows that Knuckles is, after two whole games, finally kind of grateful for your help...?

But either way, his appearances since then, where he's done things like catch and carry Sonic or steady him when he's weak and wobbly, have been markedly different.

And weird.

And slashy?

Anyway. I liked the gameplay. I remember first comparing it to Mario, and just kind of deciding I liked Sonic better. I prefer levels actually designed to be run through as fast as possible, with wild loops and secret places you can spring to, where the platform elements are way more limited. (And it's not like I hate platform games, I loved the whole "Donkey Kong Country" series, and I like Yoshi's Story and Super Mario World 2: Yoshi's Island, so I keep thinking I should go back and give Mario another shot.) Something about the wild, almost-out-of-control levels appeal to me. WHOO ADRENALINE.

And I thought the games translated really beautifully to 3D. "Sonic Adventure" was awesome. Not nearly enough RPG in there to merit the name, but awesome nonetheless.

(--Boy, I don't know what I'd think of a proper Sonic the Hedgehog RPG. It kind of seems like the staples of the series are totally opposed to each other. But I could have done with a little more RPG in my Adventure -- we already had a few powerups to give the illusion of leveling, so why not add a few more? How about some side quests? We have a decent-sized world here, populated by people -- you could give those people quests, where maybe they'd want you to go and beat a new boss, or get a certain time on a level you've already been through, and then throw in some fetch-and-carry quests... You don't have to do a LOT of this, I think some totally huge RPGs have twenty side quests, but the typical number is way lower, and it would've added more things to DO...)

"Sonic Adventure 2" was a little less awesome, though, and I've liked pretty much every subsequent game a little less. There's just -- not enough SONIC. Big the Cat's levels (essentially a fishing simulator) were kind of annoying, but they did plenty to "mix it up".

We are playing a game that has had, to date, three modes of successful play:

1. Side-scrolling race, bopping enemies and looping loops, collecting rings, to get to the finish line as fast as you can.

2. Pinball machine. Although epitomized in "Sonic Spinball," this actually started out in the first "Sonic the Hedgehog" as a special stage. You can bounce Sonic off the walls and hit him with the pedals, but you can also press the jump button to make him do a little hop and control his movements a little more.

3. "From behind." Kind of like #1, only with a different angle, and usually more limited levels. This was the special stage for "Sonic the Hedgehog 2".

(For the record, I consider the special stages in "Sonic the Hedgehog 3"/"Sonic & Knuckles" to be a combination of these last two; you're behind the character, running around a smallish globe, collecting as many blue spheres as you can while avoiding the red spheres that will dump you out of the Zone. It's a little weird, but still nothing revolutionary.)

Then, of course, there was the 3-and-a-half-D "Sonic 3D Blast" which attempted a sort of three-quarter view, typical of RPGs, in a platformer. I played a good amount of "Sonic 3D Blast", but I'll be honest with you, I think this was a terrible idea and I'm glad we haven't seen anything like it since.

Anyway, my point is that I actually like "Sonic Adventure" more than "Sonic Adventure 2" specifically because almost every character plays just like Sonic. Most of the levels involve that same frenetic race to the finish line, and Sonic has more levels to play through than anyone else.

Then "Sonic Adventure 2" came along, stripped the "adventure" away from the game (the world is gone; you just select stages now, and there are cut scenes between them), and decided a.) that everyone should get the same number of levels, and b.) that you should now be forced to play three very different games instead of your nice little blinding race. (I also feel like the controls are a little looser, and it's now way easier to dash right off the edge of a platform and die repeatedly, which is really never a welcome addition in a game where ideally you'd always like to be going as fast as possible.)

Specifically, the "styles" of play are now: Sonic (Speed), Knuckles (Scavenger Hunt), and Tails (Awkward Robot). I'll admit that there was some of the second in "Sonic Adventure", too, but it wasn't nearly as bad there, because--

--being unique is now for the birds. You have six playable characters, but you really only have three, because Shadow the Hedgehog = Sonic, Rouge the Bat = Knuckles, and Eggman = Tails. Their levels are exactly the same, except that those played by Shadow's crew tend to be harder. And while I know everyone likes different things, I challenge anybody to actually claim they liked Tails/Eggman's levels. Yuck. This is the antithesis of Sonic: Plodding very slowly along, shooting down walls, and watching a health meter.

(For some reason, by the way, Tails's mech -- and that's plainly what it is -- can't fly. It can only sort of lamely hover along, sinking slowly. Grumblegrumble.)

And "Sonic Heroes"? Man, don't even get me started. Our categories have changed -- Speed, Strength, and Flying -- but now unique is not only undesirable, it's actively evil: we have not two, but THREE teams of essentially identical characters, Rouge can now fly (where before she could only glide), and adslk;dsl it's just so annoying and unnecessary. I own the game, and I'll probably just -- never finish it.

Bleh.

But I downloaded a whole bunch of Sonic music the other day -- because I've always liked the music, even the horribly cheesy vocal tracks from the "Adventure" games -- and one of the soundtracks I stumbled upon was for "Sonic CD", which I remember hearing about and thinking sounded interesting -- but I didn't have a SEGA CD, so I never played it. (The game is, as I mentioned above, based around Amy Rose... and also around the concept of time travel. Come on, how could that be ANY MORE AWESOME.)

/babble?




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[info]kupoke
2008-04-18 10:45 pm UTC (link)
I hear you perfectly, sister. :< I would kill for another game like Sonic Adventure. I own both the ports for 1 & 2 on the GC, and I break them out occasionally when I'm feeling nostalgic. (I wish my DC still worked. I really do. I can't even replay Grandia 2. :<)

You heard me rant about Big's storyline back in the day. Ugh. XD I couldn't care less about your stupid froggie, Big.

But yes, back to Adventure. I loved the power-ups. So fucking full of WIN. Like, each character had their strengths and weaknesses, and it made it all the more fun to piddle along as each individual character. They each had their own feel, and though some stages were definitely more fun than others, you could appreciate each of the stories for what they were. And then it all culmulated into a huge epic battle at the end, and you got to blast off all golden and shiny and WHOA. :D Good times.

It makes me wish I knew how to play as Sonic in Smash Bros. I've tried my hardest, but given the environment, he's TOO fast. :< Half my deaths are suicidal, Sonic running off the edge of the map at full-speed. The poor guy. XD

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[info]libekory
2008-04-20 06:16 pm UTC (link)
[info]madfnorder says they're making a Sonic-based RPG for the DS. :O I did a little search for it, seems like it was slated for release sometime this year~. BioWare, really? Are you making fun of me, videogame industry? D:

The power-ups were just, pretty much made of awesome. X3

--But that, re: Smash Bros., is so depressing. XD POOR SONIC. D:

I reiterate here, I don't know why the controls loosened so much between SA1 and SA2. No! I don't want Sonic to run off the edge of a building at the slightest provocation! And as for Sonic Heroes, man. Don't even get me started. I can't get past this one boss because I essentially just kept careening off the edge and having to play through the whole level (the casino-based one) over again. Since I wasn't that awesome at that level to BEGIN with, this was just like adding insult to injury, man.

Grumble. :\

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[info]kupoke
2008-04-21 02:33 am UTC (link)
Dude, Sonic RPG would be...mmm...yumtastic. :D And more fuel to fire the Knuckles x Sonic fanboy within.

Or something.

And yes, Smash Bros. is very depressing for Sonic. But if you have not seen videos of his Final Smash yet, you should, since it's very heart-warmingly nostalgic. I fucking love Super Sonic. :D

Fortunately, I suppose, I have never played a Sonic game past SA2. :< I've heard the DS one (or one of the DS ones if there are more) is really good...but now I can't remember what it's called. :/ I should probably look into that.

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[info]libekory
2008-04-21 02:46 am UTC (link)
I know, 100% agreement. But don't say things like that, they make me feel like a furry or something. ;_;

:\

Sonic Heroes. CREAM THE RABBIT. It's all very painful. I just -- I don't play these games to have to switch my friggin strategy every five seconds, okay? I play these games TO RUN. IN A STRAIGHT LINE. While AWESOME THINGS happen around me!

(Your icon is sort of amusing. XD; No Fran/Balthier for you?)

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[info]kupoke
2008-04-21 08:01 am UTC (link)
It's not furry if it's Sonic! Sonic slash transcends furryism! :D

But yes, I'm going to ignore Cream and Cheese exist, okay? XD I'm just gonna look past that and look forward to the new Sonic game with all the pretty screencaps where Sonic looks like he actually has texture for a change. Mmm, pretty graphics. <3

(And yes, I am a BxB shipper. I see Balthier and Fran too interact more like partners, siblings, or whathaveyou. :< I write FFXII fanfic, if you didn't know. Basch x Balthier, Gabranth x Ffamran, and Roncencest...mainly. Don't ask why I ship those pairings. I don't think I could tell you. Or at least, not in a short comment left on your LJ. :D)

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[info]libekory
2008-04-21 01:26 pm UTC (link)
D:

...that would be nice. X3

(I hear that a lot, but it's. D: It's silly. They have official art where he's trying to grope her breasts casually, he tells us things like, "She doesn't like being tied up, believe me, I know," and another random NPC who wants to marry a vierra informs us that Balthier's relationship with her gives him hope.

(There's some nice body language too in some of the cut scenes, but heck, I love it mainly because they're so relaxed. The vibe I get is one of two people who known each other, been together, for so long that a lot of the typical tension and silliness of young couples has eased out and vanished. They are partners, every sense of the word, and have hot sex.

(Anyway, I can't 'ship the boys because they pretty much never talk. D: I need interaaaaction. (I could more easily see him with Vaan, but that 'ship feels wrong. Statutory rape. D: ) And this makes me very sad, because I do get a nice bisexual vibe off Balthier.)


And if I DIDN'T already 'ship Balthier/Fran, I'd feel obligated to because of the majority of fandom's ridiculousness about it. (It's repeatedly compared to Han/Chewbacca and bestiality. Because a hot chick with bunny ears is totally the same thing as a Wookie.) (Also, I kinda think these people need to rewatch the movies and check out the Expanded Universe, because as much as Han/Leia = STAR WARS OTP forever, I don't think Han/Chewbacca slash is as ridiculous as they're going for. And if Chewbacca was more humanoid, less hairy, and hot? Han would totally have tapped that. D: I mean, it's Han.)

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[info]haruomi
2008-04-19 07:59 am UTC (link)
D: As much as I want to add my own “LOLZ. SONIC THE HEDGEHOG!” kind of comment, I honestly don’t remember very much of that series. The only video games I’ve ever really played were for Playstation, and –while my older brother used to play the really old school Nintendo games- Sonic is just a blurred memory to me now.

I do remember that Tails was my favorite character. I don’t know why exactly, but he was. (Maybe it was because he’s a cute little fox or the fact that he could fly with that bushy tail. Either, or.)

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[info]libekory
2008-04-20 04:59 pm UTC (link)
Yeah, Sonic is something I think you kind of had to have grown up with to really care about. XD Mario's the same way. You'll love the games or you'll be like "Hey, I guess that was fun."

And since I'm TWENTY-FOUR NOW OMG, that makes me ancient. D: So don't feel bad if you didn't play them when dinosaurs roamed the earth ♥

Tails actually couldn't fly in the first game. D: Or rather, he could fly, but the player couldn't MAKE him fly; he'd only do it when the computer was catching him up to Sonic. Same thing with swimming; he didn't start doing it until Sonic the Hedgehog 3.

What gets me about Tails is that he's a kitsune. All cute and tiny, but in fact a trickster most known in Japanese myth for turning themselves into beautiful women and siphoning the life, succubus-style, out of foolish samurai. He can't do the transformations yet -- you need a third tail, and kitsune gain their tails either through acts of heroism or age -- but HE'S A KITSUNE. Keep an eye on him, Sonic! D: It's only his youth that keeps him from being dangerous!

In one of the extraneous sources -- I don't remember if it was the Archie Comics or what -- it's established that Sonic and Tails met when Tails more or less fell out of the sky; Tails doesn't remember where he came from or who his parents were.

Anyway, LAWL. The thought is a source of endless amusement for me. XD

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[info]haruomi
2008-04-21 06:46 am UTC (link)
D: You're not ancient. You're the same age as my brother, so I don't think either of you are dinosaurs.

And that really is interesting about Tails! I never realized he was a kitsune, although it shouldn't really surprise me all that much. What is a Japanese game (or any sort of entertainment for that matter) without some mention of the legend?

It's also hilarious that Sonic's first meeting with Tails was when he fell out of the sky. I keep thinking of that lame pick up line, the one that goes something like, "Did it hurt when you fell from heaven?" Do you think Sonic used that line on Tails? 8D

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[info]madfnorder
2008-04-19 10:39 pm UTC (link)
If you listen to what is basically the Sonic character them from SA2 "It Doesn't Matter", it kind fo reflects that sort of lack of heroic compulsion, more like he's just riding the proverbial wave.

Also, you're forgetting the Bioware-developed Sonic DS RPG that's coming out soon.

fufufufu.

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[info]libekory
2008-04-20 04:48 pm UTC (link)
Yeah; the song is also Sonic's theme from SA1, with very different instrumentation and possibly a different vocalist. (In SA1 it sounds a bit rockish, reminds me sort of of Aerosmith or something, but SA2's version is very happy-bouncy-pop. Both of them sound pretty much like "I just follow my instincts, I don't do this for anybody else.)

That is awesome mixed with awesome sauce. I have informed [info]kay_willow that when it comes out I will need it. :D

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